Azizul Hakim Bin Mohamad Said (he/ him)
I always gaze at my works in annoyance post-submissions due to all the prints the lecturers force us to print for summative. Such a waste of space, resources and money for some grades. Anyone ever thought of what to do with all those after it is all over? Isn’t it so unsustainable? Seems like the only criteria for design these days is creativity and visual direction when design can be used for so much more, like problem-solving the world’s issues which kept getting more and more out of hand but we sit on the sidelines pretending we’re not adding on to the cause. Can you ever imagine design without wastage? That’s what I’m trying to solve.
Social Interactions in the Livestream Age
📺 Inter(net)-Connections 📺
Home is where the heart is, or so they say. Home is comfort, or so they think. Being confined at home, a small 2-room apartment, with 5 other members, for prolonged periods of time; that is not comforting. That is suffocating. That is not being able to do what you want to do. Home is then akin to a prison cell – no views of the outside world, humid and sweaty, lack of food and entertainment.. except for the smartphone. An entire online world full of strangers also (probably) rejecting the chaos of the real world. A warm community of people, playing games or chatting live, entertaining the audience. You learn about them. Their mannerisms. What makes them tick, or what makes them laugh. You learn to tell their sarcasm from their spite. Their jokes and their mishaps. And they make you feel glad to be alongside them.
Livestream media is slowly but surely becoming more prominent. Its a safe space, where people can be themselves (or perceived to be).
Check out my twitch, I used the same elements from this personal infographics poster to create my stream overlays! 🙂
Werehere, A Mental Health Organization
🤕 Normalising Mental Health Online 🤕
Werehere is a new organisation that advocates mental health and wishes to normalize the act of asking for help online. Their goal is to promote a new internet language, similar to “lol, wbu, tmr”, for the youths to further ease the act of talking about mental health and eventually remove such negative stigma about such issues. Language is a key part of human society, and with the advent of the internet, more shortforms and slangs make up the way we communicate online, but there isn’t any dedicated to mental health, which Werehere is trying to change.
They push out these “lingos” via a self-help kit that will be targeted towards the friends/ families/ allies of the youths to be given to them to show their support, known as the “Content Box”. This box will be filled with all sorts of items that will aid the youths to understand the ways to understanding and living with their mental health issues, as well as guide them to the Werehere website where they will be able to receive guidance and join groups of like-minded individuals in solidarity of tackling such issues 🙂
Life+ Card Game
🌲 Mindfulness Made Accessible 🌲
In this fast society, the hustle culture is the backbone that drives the effort. We pour so much time into our works, to the extent that we disregard basic human needs such as eating and sleep. We lose sight of everything else. But is this ‘hustle’ actually ruining our present? Nothing lasts forever, after all. 🤔
Life+ is a card game created to imbue a greater appreciation to the life around us. As an expansion to life itself, the cards are designed to make use of your senses to bring your awareness to your surroundings. Themed after the 4 Wise Monkeys (do no evil, see no evil, hear no evil and say no evil), these questions will invoke a greater sense of wellbeing by reconnecting your senses to the world around you. Play with your friends as well and you might just learn more about how they live their lives and how they view the world 🙂