Glasgow School of Simulation & Visualisation Sound for the Moving Image

Ryan Brooks (He/Him)

About me

I am Ryan Brooks and I am a BDES Sound for the Moving Image student at the GSA School of Simulation and Visualisation and my interest are in all things sci-fi and videogames related. I inspire to one day become a folly artist or a voice actor.

My main passion is video games and I have had a lot of experience with the products in the industry. Some of the video games that I really like are the assassin’s creed and ratchet and clank series. These games a great balance of gameplay, story, and immersion that keeps me enthralled throughout the course of these games.

I also am fascinated with voice actors and the countless different roles that professional voice actors have that all sound unique and recognizable. My passion for voice action comes from watching Critical Role a DND show on the internet where “A bunch of nerdy ass Voice actors sit around playing dungeons and dragons” where they tell a gripping story roleplaying in their character’s voice and all, this is way playing different characters is fun and liberating as this allows me to discover different facets of myself that I was not aware of before being a closed-off kid.

Not making a lot of friends and going to a dark place with these interests and hobbies has made me a more open person to things like criticism and rejection knowing that people care about me and what I do. This change is like a new lease on life and I am thankful to all those who have helped me get to where I am today people, these skills will help me in the future when working for an individual and as part of a team.

Talking about myself I always find difficult as I like to have my work talk for me but I have found myself stepping out of my comfort zone and being able to talk about myself honestly. Talking about my interest may seem niche to some people but knowing that it should not matter to me that not everybody has to accept me for me.

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Sound Walk in Grangemouth
TWERC Sound design

Sound Walk in Grangemouth

For this project, I was tasked with creating and carrying out a brief, of which I could choose my own way of doing this. The project that I decided on was to create a sound walk using more than one recording device comparing the results in terms of audio quality and what the use of a wind guard will do for each recorder. This will take the form of a website that will contain a page for each recording device.

I started to look at the location that I was going to be recording, near where I live there is a somewhat sizeable park with a long trail through the middle that moves parallel to a man-made river that is constantly moving up and down in level depending on the weather. The park is a large play park and after its construction, it has been filled with screaming kids having fun but before it was under construction and I managed to get recordings of this. Before and during I used Machel Chion modes of listening before I used causal listening to discover what sounds I would be recording then I used reduce listening during to see what these sound could be used for and I discover that the sound of the park with a little distortion and EQ could sound like demonic screams with the names of the kid being yield out sounds like the souls of the dammed

The recordings that I managed to collect was done over multiple days and the experience was an interesting one trying to collect the sounds in a public space is a skill that I have not had to use as much as working with Pro-Tools never less it was a valuable skill the develop as this will allow me to make sound libraries and live foley for sound design work.

TWERC Sound design

About the project

The idea for my project was to do a full sound design and replacement for the conference on the Death Star from Star Wars A New Hope. Where I am going to replace the sound effects, music, and that dialogue with new audio. I will use this to show my improvement in my skill set over the past six years. Believing that I have improved has helped me created this clip and that people that are overly negative should not matter to me more than the people that would give me constructive criticism.

The biggest problem that I faced during the creating of this project was COVID-19 stopping me from traveling into Glasgow and the studios at SimVis to do all of the recordings in the same accusingly treated room so that I had the peace of mind that all the dialogue would sound like they are in the same place

The clip is not finished yet there are still a few things that I what to add and I wish to re-record some of the dialogue sections as they are either clipping or fading out at the end. There is only music at the start of the clip and I wanted to keep it that way as it keeps the focus on the conversation between the high-ranking officers discussing what to do with the rebellion. The clip is not mixed fully and I still need to master it to fit industry standards


For the TWERK project, I had to ask myself the question of what do I want from this project.  I want to be able to show my improvements over the last 6 years of study on various courses. I realize that it does not matter as much as I thought as it should only matter to me how I have improved. However, it would be good to see how I have improved from college to university for my own prosperity.

So, I have decided to make a new sound design for a scene from Star Wars A New Hope that is a conversation between four characters, from Star Wars is a somewhat difficult thing to find that is not an intense action sequence. I want to focused on the story that is told by these characters from a film that has spawned one of the biggest fan bases and expanded universe that I include myself as a fan of the franchise I can safely say that I can do a good job with the scene. I am working on a plan on going about to do the clip trying to get the software working as getting into SimVis is impossible living in the area that I do this mean I do not have access to the workstations and studios at the Hub. Despite this, I still feel confident I can stay on track.

The Voice actors are me as Tagge, Pete as Tarkan, Mark as Mottie, and my father as Vader. I have seen everyone act in some capacity before and I know that they did a great job in the respected roles that I set for them. I am thankful to all of those who helped me with this project and I would ask them all to work with me in the future.

Through the course of this project, I have found new ways of looking the way I go about creating sound design clips to make them sound more natural through my use of EQ and reverb as I spend a lot of time getting the ambiance of the room correct viewing the original clip many times focusing on the sound that makes up the room ambiance as I now look at the material that the room is made up of and who sound would be affected by them as well as what is inside the room is it empty or fully furnished, is it drywall or made of metal.

These skills that I have developed will help in the future and I will keep looking for ways to improve my workflow to be more efficient and accurate with my sound placement and editing.