Tilly Prentice-Middleton (she/they)
I’m interested in queering play, looking at how this can exist within the blur of digital and physical spaces; to be able to play out of, and in-between. Encouraging exploration, play, and misunderstandings: misunderstandings creating new thought processes. Working with collage as a way to disseminate the original context of objects in order to re-imagine their meaning and potentiality, through propagating sound, digital 3D, impermanent physical objects, tactile technology and video; this layering makes what was previously un-imagined now form the beginning of imagining. Playing generated through imagination, one’s own mythology of objects and self, temporarily coming together creating a specificity of time that can’t be repeated. The work usually takes the form of a time based installation, the core being the tactile interaction or bodily interruption of the player, their touch (physical or digital) shaping the encounter; the player, an active contributor.
1. portable bus stop
Due to the lock down at Christmas I was on the Isle of Skye at my parents home for the majority of the academic year, this is where I made the work; portable bus stop, (2m height x 2m width x 1m depth) made up of 29 pvc pipes and 18 connectors, it can be carried and assembled where you please. Bus stops are liminal, a place of wait and potentiality, a collective space in a dichotomy of stasis and movement. The portable bus stop disseminates the original context of the object in order to reimagine the in-between space that houses solitude, overhearing, collective experience and accidental meetings. Absence of context creates potentiality and fantasy. “The work of inhabiting a space involves a dynamic negotiation between what is familiar and unfamiliar, such that it is still possible for the world to create new impressions, depending on which way we turn, which effects what is within reach. Extending into space also extends what is “just about” familiar or is “just about” within reach.” Sara Ahmed, Queer Phenomenology
2. portable bus stop @ the alternative degree show festival part 1
Portable bus stop at The Briggait, one of the locations in the student led festival! Materials: 29 pvc pipes, 18 pvc connectors, plant frost fleece, 3D printed screen holders and 2 Raspberry Pi’s with screens.
3. deer bus tour multiplayer game
I’m interested in subverting game mechanics in this collective space…looking at absence of action and progression, absence of the deer’s physicality in the game. Absence can enable self created openings or windows of possibility, our brains filling in gaps: gaps have potential to begin mythology. The indicators of other players in the space is a rectangle, something that is neither here nor there, I wanted a simple visual representation of bodies as a non body. “We use “body” to give material form to an idea that has no form, an assemblage that is abstract.” Legacy Russell, Glitch Feminism
The game is a collage of my own videos and images, crudely made 3D objects, alongside stock images from Google. These stock images make up the pre-coded characters that lace the bus journey with sound bite narratives, these interactions come from the player moving through the space, alongside the potential other people present on the bus journey.
*I’ll be riding the bus everyday from the 9th-20th June at 19:00, come and join me, I’ll meet you at the bus stop! Game below*
A4 print £35, contact me through email or Instagram if you would like one! Different sized prints available, price on request
3D printed earrings £15- 3D print of my drawing of the portable bus stop