A’GENDA: A dress up game

A’GENDA: A dress up game is part of my final year research project and dissertation titled I Saw The PC Glow: Digital Transness and gamified care structures. My research examined the potential benefits of online, virtual avatar creator games (i.e Dress-up games) created for and by the Trans* community through an intersectional feminist approach to video game design. The feedback collected was utilized to provide qualitative data on the topic of affirmative digital health and care structures for Queer, intersex and trans* community members and sought to answer the following research questions:

  • How to Trans adults relate to the Virtual Avatar and what are their thoughts and reflections?
  • Through the lens of pragmatist, feminist epistemology, what can we observe about the transgender experience via the Virtual avatar?
  • What can we understand about the Virtual Avatar and Queer Gender Expression through “dress up games” and how can this support present day queer theory, intersectional feminism and advocacy for trans rights?
  • How can dress-up games potentially contribute to online affirmative care structures for trans youth?

This project wasn’t possible without the input from the wider GSA LGBTQIA+ community and I hope to keep updating this game with intra-community input – thank you all so much!