Interaction Design School of Design

Boheng Yin

I am a Y4 student studying Interaction Design at Glasgow School of Art.

Contact
2475188797@qq.com
B.Yin1@student.gsa.ac.uk
learning journal
Works
Rigged roller

Rigged roller

This work takes inertial thinking as the central theme, and is a game developed through processing, arduino, and unity software. It aims to make users aware of their inertial thinking during the game, so as to correct and avoid unnecessary harm caused by inertial thinking. The entire game and its external packaging are inspired by arcade games, and the way the trackball is controlled is more appropriate to the sphere controlled in the game. In the game, many familiar functions are set up, such as collecting gold coins to score, reward mechanism, start/end interface. . . But there are also many functions that you have never seen before, which also need to be discovered by yourself.

Not everything is as simple as it seems

This video shows the completion process of the entire work from the most basic modeling and map construction to the final detail modification

Roller Rigged

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