Interaction Design

Reid Building, 11 students

The Interaction Design programme at The Glasgow School of Art combines technology with visual thinking and creative problem-solving. As a student of Interaction Design, you will learn to work with creative code to generate engaging interactive digital media for a wide range of platforms. You will graduate with a diverse range of skills enabling future career opportunities in interactive art, design, motion graphics, app development and more.

We are characterised by actively engaging with creative coding and digital culture. The course is highly experimental allowing students to develop their own approaches within an art and design context. We consider our materials to be computers, cameras, sensors, lights, motors, projectors, networks and more.

Welcome

Introduction to Interaction Design

Catalogue

Interaction Design Catalogue

from Cyanotype Excudendi

from Crescente Processus

from Ex Notitia Ad Physica

from Crescente Processus

from Petri Data Visualisation

from Diasporic Chromointerference

from The Venezuelan Exodus – Data Visualisation

from Diasporic Chromointerference

from Diasporic Chromointerference

from Diasporic Chromointerference

from A Strange Sun

from Sonic Sculpture

from Sonic Sculpture

from Sonic Sculpture

from Sonic Sculpture

from Communicate with the city, visualizing the sensory experience.

from Communicative City

from Sensory Experience.

from Communicative City

from Communicative City

from Seaweed Prints

from Seaweed Prints

from Time Stamped

from Seaweed Prints

from Tide Over Time

from Painting Series

from Painting Series

from About Hannah’s Practice

from Painting Series

from My Cave

from Visual-Based Work

from Dialogue-Based Work

from Visual-Based Work

from Dialogue-Based Work

from Video Abstract From The Year

from Setting representative figure for each questions.

from Demonstration/Documentary video

from Setting representative figure for each questions.

from Setting representative figure for each questions.

from Setting representative figure for each questions.

from Prototyping

from Data collection on dance movement

from Data collection on dance movement

from Data collection on dance movement

from Integrating digital media into the crafting process