Autonomy

Year 4 Project

Where you start isn’t where you have to end

Autonomy is an interactive board game designed for high school students, created to explore how the environments we are born into influence the choices we make. I developed this project to encourage reflection on the differences in opportunity, support, and pressure that young people experience, and how these factors shape their paths.
Through gameplay, players are assigned contrasting environments with varying resources such as stability, energy, and support. As they navigate decisions, challenges, and academic tasks, they experience how

 

 

these starting conditions affect their progress. The inclusion of stress, burnout, and consequence systems reflects real-life pressures, while also emphasising the importance of rest and balance. By introducing uncertainty and multiple ways to play, Autonomy aims to prompt discussion around fairness, decision-making, and personal responsibility. The project ultimately highlights that while our starting points may differ, we still have the ability to influence our own direction.

Card close-up

Poster