School of Innovation & Technology

4 departments, 41 students

The School of Innovation & Technology transcends traditional disciplinary boundaries within art and science to combines theoretical and practical explorations of social and technological innovations. Exhibiting this year in the historic Haldane Building at 30 Hill Street, four undergraduate programmes feature work in response to complex questions across fields such as healthcare, education and technology, as well as the urgent context of the climate and ecological crisis.

The exhibition will feature the latest interactive technologies. Students have access to AR, VR and XR tools that help to support the development and prototyping of immersive experiences with real-world applications.

Immersive Systems Design – 3D Modelling

3D model of a club screen
Sound and Space, Crafting Club Visuals, Declan Murphy, Immersive Systems Design – 3D Modelling
004
students
010
works
Location
Haldane Building
LOCATION
Haldane Building
A Seagull Game, Lifei Zeng, Immersive Systems Design – Games and Virtual Reality
001 students
002 works

Immersive Systems Design – Games and Virtual Reality

Product Design

‘What’s the Matter’, Yixuan Zhou, Product Design
031
students
058
works
LOCATION
Haldane Building

Sound for the Moving Image

005 students
014 works
Screams, Jessica Payne, Sound for the Moving Image
Location
Haldane Building