Declan Murphy

(He/Him)

Over my four years of study, I have developed a range of digital skills that have culminated into this showcase. My focus is on technical processes and environmental modelling, while also delving into live performance visuals and simulations.

Interior of Abbey 3D Model

Sound and Space, Crafting Club Visuals

I’ve been developing my audio-visual skills outside of my coursework, creating visuals to play behind live DJs, and I wanted to incorporate this skill into this project.

This project is a mix of a 3D modelled environment of the Warehouse Project in Manchester, chosen for its instantly recognisable visuals and impressive scale. Having the freedom to create the club visuals over 12 weeks allowed me more control than any visuals I’ve worked on in the past. Here, I was able to sync everything to the exact beat I wanted, resulting in some cool effects. As for the venue, it was trickier, working from the floor plans and promotional pictures available online, even turning to TikTok videos to better understand the stage layout, to create an accurate model. Final touches of lighting and ambient smoke completed the scene, resulting in the final project you see today.

3D model of a club screen
Warehouse Project Interior

3D model of the Warehouse Project in Manchester, facing the main screen

3D model of a club screen
Warehouse Project DJ Booth

3D model of the Warehouse Project in Manchester, showing a close up of the DJ booth

3D model of a club, showing the stages of development
Warehouse Project Progress

Development photo of modelling and lighting the club space

Inside Iona Abbey

Iona Abbey, located on the Isle of Iona, is a site of incredible history, from the Vikings to the Book of Kells. For this project, we were tasked with creating an interactive VR experience. I chose to model the interior of this incredible abbey after visiting over the summer, with an interactable feature that lets users change the time of day and see how light passes through the environment. Modelling the environment was no easy task, with some of Scotland’s earliest medieval carved stones and crosses, the amount of detail packed into this building is unbelievable. I’ve developed tools within the 3D modelling software used to help create more detailed brickwork and capture the range of colours within the stonework. A challenge faced for this project was optimising the model to run in VR. To help me with this, I developed another tool to reduce and bake brick textures, dramatically increasing the program’s functionality.

Interior of Abbey 3D Model
Iona Abbey Front Room

3D Model of the interior to Iona Abbey located on the Isle of Iona

Interior of Abbey 3D Model
Iona Abbey Interior

3D Model of the interior to Iona Abbey located on the Isle of Iona

Interior of Abbey 3D Model
Iona Abbey Back Wall

3D Model of the interior to Iona Abbey located on the Isle of Iona

Controlled Chaos – An Explosive Visual Study

Content Warning: Explosion Visuals

My dissertation project, Exploring Digital Techniques for Creating Engaging Visuals in CGI Explosions, is centred on creating a series of explosion simulations to be placed in a character-customiser-like interface, allowing research participants to ‘build their own’ explosions based on a series of prompts.

The main focus of this research paper is to identify the details viewers expect to see in media featuring explosions and use this as a guide in creating explosion visuals. The full paper goes into detail on the types and characteristics of explosions, as well as the techniques developed to create a sensationalised experience for audiences. The project involved creating a series of explosion visuals through using Chaos Phoenix. The full experience was created using Unity to compile the individual renders and provide the research participants with an interactive experience.

A simulated chemical explosion
Chemical Explosion

A simulated chemical explosion

Fireball Explosion split into 4 sections based on colour
Fireball Colour Variations

A simulated fireball explosion split into 4 sections based on the different colour selections available

A game screen showing options to change an explosions features
Project Interface

The interface for the immersive experience section of the dissertation