Lifei Zeng
(she/her/hers)
2026 BSc graduate in Immersive System Design. I make art, games, and worlds where humans are not always at the centre. My works focus on unique visual design and hand-drawn art style.

A Seagull Game
A seagull with existential wisdom, is heading toward the pier to get some fries. Unfortunately, amid the forest of high-rise buildings, it accidentally crashes into a glass window and falls into the ventilation system of an office building. In this overlooked world, a diverse array of creatures live, each with its own unique perspective on life…
A self-developed 2.5D puzzle game that delights the senses with its hand-drawn visuals, cute animation and vibrant sounds. Proceed at your own pace in figuring out the routes to carefully designed levels, explore the vent world and meet new creatures.
Plant Inc.
Plant Inc. explores human–plant relationships through a plant-centric strategy simulation. Inspired by Plague Inc., the game reconfigures the logic of population growth and control, positioning the player not as a human agent, but as a plant system that operates through sugar production.
The goal is to spread sugar addiction to the entire human population. As the number of addicted individuals increases over the years, players gain points that can be used to level up and accelerate the spread. As growth becomes faster, public awareness rises, reducing the effectiveness of further spread. Plants (players) must balance expansion with resistance. An evolution tree allows different crop developments to be unlocked, shaping the progression of the system.
The work is grounded in a non-anthropocentric perspective, questioning the assumption that humans exist outside or above nature. Instead, it positions humans as embedded within—and shaped by—plant systems. Plant Inc. aims to engage both specialist and general audiences, encouraging reflection on sustainability, agency, and responsibility. It suggests that meaningful environmental change requires not only technological solutions but a fundamental shift in how we perceive our relationship with the natural world.