School of Innovation & Technology
/ Sound for the Moving Image
/ Artemis Barnes-Lafferty
/ A protected colony
A protected colony
A protected colony is a Self designed Narrative walking simulator where the protagonist is taken through a beautiful yet damaged world, plagued by an unknown threat. learning more as we go throughout the map about what could be possibly haunting the villages that we have found ourselves in.
The game was created inside of the unity engine using the audio middleware FMOD, allowing for a massive breadth of control when it came to implementing sounds. from ambience based on the time of day, to material parameters for your footsteps. I wanted to use this project as a showcase of my technical skill in middleware and a chance to display a range of vocal styles.
You should probably run
A calm exterior
Ghost on drugs
First encounter