Introducing British Sign Language via Gamification
This dissertation was an exploration on how succesful it would be to teach the 26 letters of the english alphabet to non-bsl learners in a serious game format. As the popularity of language-based games like Duolinguo continue, despite the limitations of learning a spoken word language exclusively visually. As BSL is a visual based language, how useful would a serious game about learning BSL work out both in the short and long term?
This project provided a typing-game with a BSL theme, and the results from how audiences behave before, during, and after the game was tracked to see how succesful it was at being a successful supportive learning resource.
The typing game was made in 2D Unity with a gameplay loop taking influences from Typing of the Dead, and carnival shooting galleries with a piroritiy on forcing the participant to repeatidly have the same signs being shown to try and make the participant convert the knowledge they have aquired here into long-term reachable memory they could perform when it comes to using the signs afterwords.
To find the results participants were interviewed at three different stages, to judge how they would perform:
- Before playing the serious game
- just after playing the serious game
- two weeks after playing the serious game
The results aquired from this dissertation saw that participants were succesfully able to recall most of what they were learning to sign, with most of the confusion coming from signs that did look similar to each other, or just generally forgetting everything about the sign.
Presented below is a pie chart of all of the participants’ efforts
A link to my itch.io page where you can download and play the game
logo for BSL Duck Game, my Serious Game about learning bsl fingerspelling in a shooting game format
tutorial screenshot of BSL Duck Game
BSL Duck Game gameplay screenshot. features a duck with a bsl sign
During the degree show I had the game presented on an arcade cabinet that invited participants to play the game. I received over 50 participants, and over 2500 individual letters were shown.