Plant Inc.

Plant Inc. explores human–plant relationships through a plant-centric strategy simulation. Inspired by Plague Inc., the game reconfigures the logic of population growth and control, positioning the player not as a human agent, but as a plant system that operates through sugar production.

 

The goal is to spread sugar addiction to the entire human population. As the number of addicted individuals increases over the years, players gain points that can be used to level up and accelerate the spread. As growth becomes faster, public awareness rises, reducing the effectiveness of further spread. Plants (players) must balance expansion with resistance. An evolution tree allows different crop developments to be unlocked, shaping the progression of the system.

 

The work is grounded in a non-anthropocentric perspective, questioning the assumption that humans exist outside or above nature. Instead, it positions humans as embedded within—and shaped by—plant systems. Plant Inc. aims to engage both specialist and general audiences, encouraging reflection on sustainability, agency, and responsibility. It suggests that meaningful environmental change requires not only technological solutions but a fundamental shift in how we perceive our relationship with the natural world.

 

 

Plant Inc.