Komorebi

Komorebi is a real-time environment project created in Unreal Engine 5, inspired by Sengoku-era Japanese architecture and autumn landscapes. The title, Komorebi, is a Japanese word describing sunlight dappling through leaves, inspired by the warm filtered lighting present throughout the final environment renders.

The project was developed using a modular workflow, with assets created across 3ds Max, Zbrush, Substance Designer/Painter, and Unreal Engine 5. I focused on achieving a highly realistic visual style through detailed material work, advanced UE5 material workflows, atmospheric lighting, and foliage composition. Particular attention was given to environmental detail and cinematic presentation to create an immersive space inspired by traditional Japanese architecture and natural environments.

The final project was presented through a series of rendered shots and a cinematic showcase.

Komorebi Still Render 1
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Komorebi Still Render 3
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Komorebi Still Render 5
Komorebi Full Video